BitSquid and Fatshark are excited to announce that the Stone Giant demo, using the upcoming DirectX11 game engine BitSquid Tech, is available for immediate download.
Key features of the BitSquid Tech (PC version) include:
PS3 and Xbox 360 support will be available in the fall of 2010.
“With advanced tessellation scenes, and high levels of geometry, Stone Giant will allow consumers to test the DX11-credentials of their new graphics cards”, said Tobias Persson, Founder and Senior Graphics Architect at BitSquid. “We believe that the great image fidelity seen in Stone Giant, made possible by the advanced features of DirectX 11, is something that we will come to expect in future games.”
“At Fatshark, we have been creating the art content seen in Stone Giant”, said Martin Wahlund, CEO of Fatshark. “It has been amazing to work with a bleeding edge engine, without the usual geometric limitations seen in current games”.
Stone Giant will be available from the following locations:
BitSquid Tech will be available for licensing soon.
For further inquiries, please contact: firstname.lastname@example.org
BitSquid is a game engine developer based in Stockholm, Sweden. Founded by Fatshark's owners and two former Lead engineers of Grin's technology team, with years of experience in shipping games, its principal members include lead engineers Niklas Frykholm and Tobias Persson as well as CEO Martin Wahlund.
Fatshark is a game developer based in Stockholm, Sweden. Fatshark provided the artwork for Stone Giant, in collaboration with BitSquid. On April 8th 2010, Fatshark released its first game on Steam, LEAD AND GOLD (http://store.steampowered.com/app/42120/). The PSN version will be available on April 22nd in Europe and May 4th in the US. Fatshark is currently working on Bionic Commando Rearmed 2 for Capcom.